you can switch setup mode on/off to see when they come to normal "synchro" mode with the rest of head model. Enable setup mode again To fix this, set "head bone" as a "Current bone" and use Rigging\Influence\Paint to "spray-paint" weight over the head and hemlet. if they not, the weighting of "head" bone did not spread properly onto hat model. ![]() you should see the head and hemlet moving like the single unit. Concerning the rigged models: In zmodeler, disable skeleton's "setup mode" and move head bone aside. ![]() Also, toggling Clip pixels with alpha less than will toggle alpha-test transparency on material. For example, Alpha: Affected by Map/channel toggled on will cause material to be transparent (with no regard to actual affection map selection and a slider position). Just in case someone has the same issue: the material is exported as transparent if you enable any kind of transparency on material in materials editor.
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