Hunter’s Mysticism (3rd-Level): At 3rd Level, the Monster Hunter gets Detect Magic as a Ritual, and Protection From Evil and Good once every long rest.At its core, Maneuvers available to the Monster Hunter include additional damage, force enemies to break Concentration, enhance Wisdom Checks, and enhance Saving Throws. While the Dice improve in both power and quantity, the Maneuvers themselves easily become the bread and butter of the Monster Hunter’s tactics. Combat Superiority (3rd-Level): Upon acquisition of the Subclass, Monster Hunters get a set of Maneuvers which they can use by spending Superiority Dice.What's more, while the Monster Hunter flavor works well with the concept, the lack of features can make the Monster Hunter a bit lackluster compared to other Subclasses. Disadvantage: The lack of Maneuvers in the Monster Hunter’s arsenal can severely limit their options in combat.Unlike the numerous ones possessed by the Battle Master, the straightforward Maneuvers of the Monster Hunter can help Fighters avoid unnecessary panic when choosing the right Maneuver to do precisely what they want with their prey. Advantage: Similar to the Battle Master, the Monster Hunter has its own share of Superiority Dice which they can use to perform various Maneuvers.
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